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 traditional q-learning


FRAC-Q-Learning: A Reinforcement Learning with Boredom Avoidance Processes for Social Robots

arXiv.org Artificial Intelligence

The reinforcement learning algorithms have often been applied to social robots. However, most reinforcement learning algorithms were not optimized for the use of social robots, and consequently they may bore users. We proposed a new reinforcement learning method specialized for the social robot, the FRAC-Q-learning, that can avoid user boredom. The proposed algorithm consists of a forgetting process in addition to randomizing and categorizing processes. This study evaluated interest and boredom hardness scores of the FRAC-Q-learning by a comparison with the traditional Q-learning. The FRAC-Q-learning showed significantly higher trend of interest score, and indicated significantly harder to bore users compared to the traditional Q-learning. Therefore, the FRAC-Q-learning can contribute to develop a social robot that will not bore users. The proposed algorithm can also find applications in Web-based communication and educational systems. This paper presents the entire process, detailed implementation and a detailed evaluation method of the of the FRAC-Q-learning for the first time.


An Optimal Online Method of Selecting Source Policies for Reinforcement Learning

AAAI Conferences

Transfer learning significantly accelerates the reinforcement learning process by exploiting relevant knowledge from previous experiences. The problem of optimally selecting source policies during the learning process is of great importance yet challenging. There has been little theoretical analysis of this problem. In this paper, we develop an optimal online method to select source policies for reinforcement learning. This method formulates online source policy selection as a multi-armed bandit problem and augments Q-learning with policy reuse. We provide theoretical guarantees of the optimal selection process and convergence to the optimal policy. In addition, we conduct experiments on a grid-based robot navigation domain to demonstrate its efficiency and robustness by comparing to the state-of-the-art transfer learning method.


An Optimal Online Method of Selecting Source Policies for Reinforcement Learning

arXiv.org Machine Learning

Transfer learning significantly accelerates the reinforcement learning process by exploiting relevant knowledge from previous experiences. The problem of optimally selecting source policies during the learning process is of great importance yet challenging. There has been little theoretical analysis of this problem. In this paper, we develop an optimal online method to select source policies for reinforcement learning. This method formulates online source policy selection as a multi-armed bandit problem and augments Q-learning with policy reuse. We provide theoretical guarantees of the optimal selection process and convergence to the optimal policy. In addition, we conduct experiments on a grid-based robot navigation domain to demonstrate its efficiency and robustness by comparing to the state-of-the-art transfer learning method.